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Public Building Entrance

Zeus's Trial

Zeus's Trial is a puzzle escape room that was meant to explore the possible functions of widgets within Unreal Engine 5.

Game Overview

The player is tasked with solving 4 unique puzzles to escape the room. The puzzles range from minigames to environmental puzzles, and the player is allowed to solve them in any order to reveal an escape code.

Making the Interactable Widgets

I used horizontal/vertical boxes and spacers to keep the interactable widgets consistent. As the player clicks on a button, the background turns red as feedback. Each puzzle has a unique widget made for their respective puzzle.

Widgets.PNG
Interact.PNG

The Interact System

In order to interact with the different parts of the game, I created an interaction system. This system used an enumerator list to differentiate each item and would display their name when approached.

The Environment

The environment was constructed using found assets by Matthew Ma.

Environment.PNG
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